Magic

Overview

  • Normal human magic is categorized into six basic types: Earth, Water, Fire, Wind, Healing, and Detoxification. In addition to these, intermediate and higher-level magic, such as Barriers and God’s Strike, are monopolized by Holy Country of Millis.
  • Since magic has mainly been used in combat, there has been little development in practical life magic, as tools are often more convenient.
  • It is commonly believed that an individual’s total magical power is fixed and does not increase. However, in reality, if one starts using magic around the age of five (early childhood), their total magical power will explosively increase.
  • Magic is defined in seven stages based on scale: Elementary, Intermediate, Advanced, Saint-class, King-class, Emperor-class, and God-class. The further right on the scale, the larger and stronger the magic. Saint-class and higher magics cannot be used in urban areas due to their large scale and potential collateral damage. God-class magic is said to have the power to alter geography.
  • Magic that can be learned at magic universities goes up to Saint-class. King-class and higher magics are kept confidential, requiring either textbooks or personal connections with magicians.
  • King-class and higher magics are mostly variations of mixed magics up to Saint-class. However, God-class magic requires not only long incantations but also control magic circles.
  • The higher the level of magic, the more “control” is required. So, having sufficient magical power does not necessarily mean that one can use the spell just by chanting it.

Chanting

  • The primary method of casting magic, where spells are activated by chanting incantations.
  • When chanting, the process of automatically setting size, ejection speed, and activation is carried out.
  • Chanting can be shortened. In the past, even short chants took about 1 to 2 minutes, but a magician succeeded in shortening the chant, and now, even short ones can be chanted in about 5 seconds.
  • Roxy has achieved further shortening of chants. This achievement seems likely to be included in future textbooks.

Non-Chanting

  • Controlling the process of generating spells, setting size, ejection speed, and activation using one’s own controlled magical power.
  • Considered advanced techniques, but they can be easily learned if one gets used to it by around the age of 10.
  • Since one can set power and scale by themselves, even for elementary and intermediate magic, depending on the amount of magical power and refinement, it’s possible to unleash powers similar to Saint-class to Emperor-class or add one’s own arrangements.

Magic Circles

  • Created by Kishirika Kishirisu in ancient times.
  • Created by grinding magical crystals into powder, mixing them with specific materials, and using the resulting paint to draw. When magical power flows, it amplifies that power and exerts an effect corresponding to the shape of the magic circle.
  • Generally, the paint evaporates after a single use. However, there are methods to make it reusable, such as carving magic circles into stones and directly pouring magical power into them.
  • Except for unique magics, most magics can be reproduced with magic squares. However, the ‘form’ of the magic square was passed down orally, so most of it has already been lost.
  • Nowadays, there is no one who can create new magic circles, and it is necessary to transcribe them from murals in ancient ruins or deep inside the treasure vaults of ancient kings, where forgotten scrolls may be found.
  • Reproducing King-class and higher magics is also possible, but it requires even more special paint, and a budget on the scale of a nation is needed.
  • Complex control is possible by layering multiple magic circles.

Water Magic

Earth Magic

Wind Magic

  • Blast
  • Violent Storm
  • Tornado Impact
  • Air Burst
  • Sonic Boom
  • Sonic Blast
  • Wind Bind
  • Wind Slice
  • Wind Blast
  • Wind Smash

Fire Magic

  • Magma Gush
  • Flame Pillar
  • Flame Thrower
  • Flash Over
  • Flame Slice
  • Fire Wall
  • Fireball
  • Heat Island
  • Burning Place
  • Explosion
  • Exaflame
  • Exodus Flame

Hybrid Magic

  • Explosive Wind
  • Mud Drop
  • Mud Rain
  • Flame Tornado
  • Frost Nova
  • Bola Blast
  • Deep Mist

God Strike Magic

  • Magic created to counteract Necromancy Magic.
  • Deals damage to ghost-type creatures.
  • During the mid-period of the First Human-Demon War, human Divine Strike Magic and demon Necromancy Magic developed in a cat-and-mouse relationship.
  • After the war, Divine Strike Magic declined but still remains today.
  • It is under the jurisdiction of the Milis Faith, and Ranoa Magic University only teaches up to the intermediate level.
  • Exorcist Rite

Detoxification Magic

  • Removes poison or counteracts its effects.
  • Antidote

Transference Magic

  • Allows for distant movement.
  • Considered a forbidden art after the Second Human-Demon War.
  • Creation of Transference Magic Circles
  • Time-travel Transference Magic

Summoning Magic

  • Magic used to summon entities or creatures.
  • Spirit of Light

Barrier Magic

  • Creates a protective barrier around a certain area, either internal or external.
  • Physical Shield
  • Magic Shield

Necromancy Magic

  • Magic used by demons during the First Human-Demon War. It involves raising and controlling the dead.
  • After the First Human-Demon War, Necromancy Magic was forbidden and subsequently lost.

Divination Magic

  • Foretells the future.

Innate Magic

  • Magic that utilizes special bodily functions inherent to various races.
  • Cannot be reproduced through incantations or magic circles; learning it requires extensive theoretical research and training.
  • Disturb Magic
  • Communication Magic
  • Howling Magic (Beast Tribe)
  • Hypnosis Magic (Nuka Tribe)
  • Gravity Magic (King Dragon)
  • Dragon Gate Summoning (Dragon Tribe)
  • Perugius’ 12 Familiars (Armored Dragon King)
  • Reincarnation (Hitogami)

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